During the lockdown, people have been clicking on their smartphones more frantically than before. Their urgency, making the keys sigh when released and the gadget sound like a typewriter, could be to dodge a bullet in Call of Duty or to wipe out an opponent’s token from a Ludo Board. The gaming fever has well and truly set in, and it is expected to intensify over the next three years. The initial lockdown saw time spent on gaming apps go up by 21% and total users cross 300 million, which is nearly a fourth of the population. How much will the industry grow and how fast?